Jetpunch Studio

Portfolio

Coming soon ...

Mobile Development

For the time being, the blog will be mostly Android development and HTML development. But you can expect me to dig into iOS/iPhone development, and Windows Phone development.

Cloud - PaaS

Cloud platforms and PaaS more precisely are really a great to quickstart your application development / deployment.

I am focused on Google AppEngine and Cloud Foundry.

A bit of inspiration

We tend to treat software development as if it was done by hundreds of monkeys with typewriters. But this is a really challenging task.

Nilay P.

Fixing Java OpenGL API on Froyo

This post is a short follow-up to my previous post on OpenGL ES and Android API levels. In my previous post, I was suggesting that you could fix the API - on your own - by creating a simple native library. I will detail the solution and it is not necessarily as difficult as it sounds.

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OpenGL ES and Android API levels

In the process of building an Android application, you should have to consider the range of devices you want to target. In most cases, you will want to target the largest possible range. But when you are building an OpenGL application, the situation can be tricky - at least, it was for me. So as a newcomer, I thought it might be helpful to detail the situation.

OpenGL ES 1.0 and 1.1 were part of Android from day one. As a matter of fact, Android provides a software implementation for OpenGL ES API, which means that every device is somehow OpenGL ES capable. Combined with the OpenGL extension mechanism, this provides a clean situation. Every device have access to the core functionalities and developers can query for extra (and optimized) functionalities at runtime. Nowadays OpenGL ES 2.0 is the *recommended* API for building an OpenGL application. Things gets more awesome and also more complicated with the support of OpenGL ES 2.0.

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About Me

My name is Steve Klouvi and I would describe myself as a passionate developer, a mobile developer enthusiast and a lover of mad and/or horror movies.

A few months ago, I got a smartphone and I am really excited about mobile application development. So here is my developer notebook about things I do.

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